网站添加下雪特效

教程
421 0

演示见本页

<canvas id="Snow" style="position: fixed;top: 0;left: 0;width: 100%;height: 100%;z-index: 99999;pointer-events: none;"></canvas>
<script>
if(true){
    (function() {
        var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
        function(callback) {
            window.setTimeout(callback, 1000 / 60);
        };
        window.requestAnimationFrame = requestAnimationFrame;
    })();
     
    (function() {
        var flakes = [],
            canvas = document.getElementById("Snow"),
            ctx = canvas.getContext("2d"),
            flakeCount = 200,
            mX = -100,
            mY = -100;
         
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
         
        function snow() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
         
            for (var i = 0; i < flakeCount; i++) {
                var flake = flakes[i],
                    x = mX,
                    y = mY,
                    minDist = 150,
                    x2 = flake.x,
                    y2 = flake.y;
         
                var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
                    dx = x2 - x,
                    dy = y2 - y;
         
                if (dist < minDist) {
                    var force = minDist / (dist * dist),
                        xcomp = (x - x2) / dist,
                        ycomp = (y - y2) / dist,
                        deltaV = force / 2;
         
                    flake.velX -= deltaV * xcomp;
                    flake.velY -= deltaV * ycomp;
         
                } else {
                    flake.velX *= .98;
                    if (flake.velY <= flake.speed) {
                        flake.velY = flake.speed                        }
                    flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
                }
         
                ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";
                flake.y += flake.velY;
                flake.x += flake.velX;
                     
                if (flake.y >= canvas.height || flake.y <= 0) {
                    reset(flake);
                }
         
                if (flake.x >= canvas.width || flake.x <= 0) {
                    reset(flake);
                }
         
                ctx.beginPath();
                ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
                ctx.fill();
            }
            requestAnimationFrame(snow);
        };
         
        function reset(flake) {
            flake.x = Math.floor(Math.random() * canvas.width);
            flake.y = 0;
            flake.size = (Math.random() * 3) + 2;
            flake.speed = (Math.random() * 1) + 0.5;
            flake.velY = flake.speed;
            flake.velX = 0;
            flake.opacity = (Math.random() * 0.5) + 0.3;
        }
         
        function init() {
            for (var i = 0; i < flakeCount; i++) {
                var x = Math.floor(Math.random() * canvas.width),
                    y = Math.floor(Math.random() * canvas.height),
                    size = (Math.random() * 3) + 2,
                    speed = (Math.random() * 1) + 0.5,
                    opacity = (Math.random() * 0.5) + 0.3;
         
                flakes.push({
                    speed: speed,
                    velY: speed,
                    velX: 0,
                    x: x,
                    y: y,
                    size: size,
                    stepSize: (Math.random()) / 30 * 1,
                    step: 0,
                    angle: 180,
                    opacity: opacity                    });
            }
         
            snow();
        };
         
        document.addEventListener("mousemove", function(e) {
            mX = e.clientX,
            mY = e.clientY            });
        window.addEventListener("resize", function() {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });
        init();
    })();
}
</script>
最后更新 2021-12-29
评论 ( 0 )
OωO
隐私评论